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Mental's sentient headquarters and home of many classical baddies. Introduced in Serious Sam: The Second EncounterĮnd "boss" of the Sirius levels and the overall game in II. However, his ship is capable of dealing enough damage to him. Puzzle Boss: Can regenerate and has a lot of health.Even your uranium-filled cannonballs have trouble doing real damage to him.
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Attack of the 50-Foot Whatever: A giant four armed monster so big that Sam only reaches up to his foot.Advancing Boss of Doom: Almost all of the last level is about outrunning him to the super weapon stored inside a pyramid because he's too damn big.A skyscraper-sized monster, and Mental's general at the time of the game. He's the last of a race of Sufficiently Advanced Aliens, and apparently went insane with loneliness, which gives him the desire to wipe out all life in the galaxy every 100000 years. Woobie, Destroyer of Worlds: Implied to be the case.The Unfought: The closest the player had to engage him was the Mental Institution (his home base) at the end of II.We know he's the last of a race of Sufficiently Advanced Aliens, but what he looks like is a total mystery (though a common fan theory is that this symbol (looking like a stylized head with horns and tentacles) seen on Sirius is a crude representation of his face.)
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